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FLL 2014 Nature's Fury - SEMERBAK VENDETTA




We are from SMK Seri Gombak aka Semerbak Vendetta for this year FLL 2014 , we choose flood as our natures fury. Our project or solution is called TENTRA . Tentra have good ventilation, electric and it provides privacy. Tentra is also made up from antimicrobial liner which can reduce the infection around the flood victims. Tentra can be a reality if you support us in FLL 2014 , help us to help our BELOVED MALAYSIAN! MALAYSIA BOLEH! Wish us a goodluck in FLL 2014 .Thanks for watching :)


FIRST Lego League
The FIRST LEGO League (also known by the acronym FLL) is an international competition organized by FIRST for elementary and middle school students (ages 9–14 in the USA and Canada, 9–16 elsewhere).


Competition details
There are four main sections of the competition. Firstly, in the Core Values Session, students are interviewed by a panel of judges or participate in a teamwork exercise. Secondly, in the Robot Design Executive Summary, or technicals, the students must demonstrate that the robot they built is designed appropriately for the tasks given (effective design, use of sensors, etc.). Thirdly, in the research project, the students must do a research project and give a short presentation to a panel of judges on the innovative problem-solving they completed. Finally, the students must use the robots they designed and built to autonomously complete a set of tasks on a playing field.


Table performance
The robot starts in an area marked as 'base'. This is a white area in the corner or to one side of the table. In base, two team members are allowed to touch the robot and start programs. If the team touches the robot while it is outside of base (a 'rescue' or 'retrieve'), the touch penalty objects are removed from play. These are mission models that are worth points without manipulation, providing an incentive to not rescue the robot. The robot is not required to return to base; some teams have completed all their missions without returning to base during the time allowed to complete the missions. In fact, in the 2008-09, 2009-10, 2011-2012, and 2012-13 challenges, points were awarded if the robot was in one of two specified areas, not including base, at the end of the two and a half minute match.Table performance is worth 16.6% of the total mark.


Robot Design Executive Summary
Each team has a timed interview (usually 5 to 10 minutes) with a team of judges to discuss the design and operation of their robot. Judges look for teams whose work stands out because of its innovation and/or navigational consistency. To assess innovation, the judges watch the robots work, looking for actions that impress them. They also interview team members to reveal the less obvious unique and inventive ideas. To assess navigational consistency, the judges interview the teams to learn what solid principles and best practices were used to reduce variability and errors. Robot design is worth 16.6% of the final mark. 


 Project presentation
Prior to the competition, the teams complete research related to the topic of the year. For example, in 2007 the teams researched alternative energy, which included an energy audit on a building in their area and possible improvements to its existing systems. The teams then present this information during a timed presentation to the judges. This is followed up by a timed question and answer period (typically, these are 5 minutes each). The teams can use props in their presentation, such as models or PowerPoints. The project is worth 33.3% of the final mark.


 Core Values
Observation judges watch each team in action and also interview the team to discuss how the team functioned. Judges identify teams that best demonstrate enthusiasm, spirit, partnership, respect to their own teammates and others, and gracious professionalism. Core values is worth 33.3% of the final mark.


Wish us good luck, 
Thank you for reading :)
   

Tips Penulisan Novel Remaja - AinMaisarah



Kenapa nak tulis novel ? Untuk apa ? Hah, kalau nak tulis sebuah buku atau novel, perlu ada matlamat :) Antara matlamat utama penulis termasuklah,

  1. Kepuasan - Apabila kita berjaya menulis novel, kita akan rasa gembira. Tambahan pula, kalau ada orang memuji karya kita. hehehe :P

  2. Dakwah - Setiap cerita, perlulah ada nilai murni dan pengajaran. 

  3. Pendapatan - Kita hanya dapat 10% daripada harga novel. Namun begitu, sekiranya 3000 naskah novel RM10 dijual, maka pendapatan penulis itu ialah RM3000. Hasil itu boleh digunakan untuk buat apa-apa perkara faedah ;)

  4. Kredibiliti

Rangka Novel. Kenapa ramai penulis terhenti di tengah jalan ? Ini kerana mereka tidak menyediakan rangka novel. Rangka novel boleh dibuat menggunakan,

  1. Carta minda tulang ikan
  2. - Rangka ikut bab 
  1. Teknik degupan jantung
  2. -permulaan - mendatar
    -konflik - perkara negatif / suram berlaku
    -klimaks - kemuncak
    -penutup - the end...
Sebaik-baiknya, tulislah sebuah novel 200-300 mukasurat, dan mempunyai 12-13 bab. Setiap bab mempunyai 15-20 mukasurat.

Sudut pandang (paling disarankan).
  1. Sudut pandang ketiga.
  2. Nama watak atau dia.
  3. Kamera dipegang oleh penulis.
  4. Contoh : Hero Rebut Popular, ms168.
Alfi termenung di atas katil, dia mula menyesali sikapnya kepada Cikgu Aziz. Nabi pun tidak pernah bercakap tidak sopan pada musuhnya. Entah mengapa, semenjak melihat peristiwa kemesraan Cikgu Aziz dan Najmina... dia jadi tidak menyukai cikgunya itu !

Teknik memulakan novel.
  1. The Normal Storytelling - Pada suatu hari...

  2. Cheknov's Gun - Meletakkan satu item yang penting pada babak 1 yang akan memainkan peranan pada babak 2.

  3. Medias Res - Plot yang menarik letak di hadapan. Contohnya, bab 7 letak sebagai permulaan, so bila sampai pada bab 7, kita hanya perlu copy paste sahaja.

  4.  The Ticking Clock - Permulaan dan cerita, bila akan berlaku sesuatu perkara. (mencemaskan/mengembara).

Teknik pengakhiran novel. Elakkan plothole, melainkan dah rancang nak buat sambungan pada novel seterusnya.
  1. Ending twist (kejutan) - Elakkan. Contohnya, penutup dia, segala perkara yang hebat belaka itu sebenarnya sebuah mimpi ._.

  2. After effect - Contohnya, 2 bulan selepas kejadian...

  3. Penutup ular gigit ekor - Contohnya, mulakan dengan watak A. Penutup pun berakhir dengan watak A.

  4. Harapan 

Teknik menulis
  1. Slow motion.
    Contoh, Fahrin terjatuh basikal kerana terlanggar batu, habis luka-luka tubuh lelaki itu.

    Slow motion = Fahrin betul-betul resah, jam tangan dikerling beberapa kalidengan rasa bersalah. Lewat, dia lewat ke sekolah lagi ! Basikal kini dipecut dengan kelajuan maksima. Fuh, kereta Ferrari pun kalah ! Dikayuhnya dengan sepenuh hati, hingga tidak sedar terlanggar batu besar di tepi jalan. Bedebuk ! Basikal melayang, Fahrin pula terbang ke udara ala-ala Superman pulang petang. Sebaik mendarat dengan keadaan tergolek-golek, Fahrin menyumpah seranah diri sendiri. "Habis! Habis luka lutut dan lengan aku hari ini !" 

  2. Emphasization.
    Contoh, Sazzy menyampah sangat dengan Umie Aidah ! Sakit hati... sakit jiwa... sakit dada ! Itulah apa yang aku rasa ! Stres tahap gaban kerana musuh ketat sudah menjelma. Sekiranya mata ini boleh tumbuh ketumbit dan bisul, mesti sudah berbintik=bintik keluar bernanah sebaik menatap wajah Umie Aidah.

    Sekiranya kulit mukaku boleh bertukar warna mengikut perasaan, tentu wajahku sudah gelap gelita seperti orang minyak... kerana benar-benar rasa marah dan menyampah !

  3. Rhyming.
    Contoh, Linda paling suka apabila dirinya dipuji. Manis mukanya bak bidadari. Mulusnya kulit persis kapas berseri. Bersinarnya rambut bak disinari mentari. Ya, Linda memang gila pujian tahap tertinggi !

  4. Fast Moving
  5. Shock Cut
  6. Twist
  7. Visual (Show Don't Tell)

Proposal buku kepada syarikat Penulis Tunas Super (PTS)
  1. Guna :
  2. -perkataan yang mudah faham
    -perkataan standard
    -Bahasa Melayu Tinggi

  3. Elak :
  4. -bahasa trendi
    -perkataan bombastik
    -bahasa dialek
    -Bahasa Melayu Rendah

  5. Proposal buku :
  6. -ringkaskan kesemuanya ke bentuk sinopsis
    -2 mukasurat sinopsis
    -pilih watak
    -pemilihan lokasi
    -tema cerita
    -durasi cerita
    -kenapa cerita ini bagus?

Pembahagian masa ? Sibuk sangat sampai tak dapat tulis novel ? Kalau boleh, sekurang-kurangnya, tulis 1 mukasurat 1 hari. Insya Allah 4 bulan kemudian, dah boleh hantar ke editor dansetelah melalui proses tertentu, novel akan siap dicetak dan dijual :) Selamat maju jaya ! :D

Semoga ilmu yang dikongsi dapat memberi manfaat :) ingat, DISIPLIN kunci kejayaan !